Arabic (aka egyption)(*image that) Egyption Hieroglyphs
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simple elixer: dex
simple elixer: stamina
simple elixer: wits
simple elixer: perception
simple elixer: intelligence
simple elixer: Charisma
simple elixer: appearance
cloud of smoke
Level 2 alchemy spells
Eyes of the Ka
Essense of longing
ice of the desert
Tears of Isis
Level 3 alchemy spells
One Hundred Thousand
complex elixer: intelligence
complex elixer: wits
complex elixer: strength
complex elixer: dex
complex elixer: stamina
Levl 4 Alchemy spells
Hiding the stars
Book of Thoth
Read the Stars
Command Simple Implement
Judge the soul
Name the Secret
Asking the tree's
Forgetting the tree
forgetting the stone
command the beast
Becoming the tree
strength 3, dex 3, stamina 3, charisma 2, manipulation 3, app 3, perception 4, intelligence 4, wits 4.
Abilitys: Alertness 3, Athletics 2, Brawl 2, Computer 3, Crafts 3, Dodge 3, Etiquette 3, Intimidation 3, Investigation 2, Leadership 2, Occult 3, Subterfudge 4.
Powers: Incorpereality, Willpower, Slime
Strength 4, Dex 4, Stamina 6, Charisma 3, Manipulation 5, Appearance 3, Perception 5, Intelligence 4, Wits 5
Abilitys: Academics 2, Alertness 4, Athletics 2, Brawl 4, Crafts 4, Dodge 4, Etiquette 3, Intimidation 4, Investigation 3, Leadership 3, Occult 4, Subterfudge 5.
Powers: Incorpereality, Willpower, Solidify, Gremlin, Combustion
Merits and Flaws
The Bard’s Tongue (1-pt. Flaw)
Your character speaks the truth, uncannily so. Things he says tend to come true. This Flaw is not a facility for blessing or cursing, or an Effect ruled by any conscious control (use Time 2 instead). However, at least once per story, an uncomfortable truth regarding any current sit uation will appear in your character's head and come out his mouth. To avoid speaking prophecy, the owner of this "gift" must expend a Willpower point and take a wound of one bashing health level from the strain of resisting (especially if he bites a hole in his tongue).
Flash Back (2 points page 65 mummys core)
Your character sometimes recalls some traumatic experience that he went through in one of his past lives. Additionally your character may mistake people, places and things for simular ones in his memory, and he may act on those erroneous conclusions. Make a willpower roll at +1 dif whenever the Amenti is in a situation similarto that experience, or when he encounters something that reminds him of it.
Vulnerable to eclipses (1 point players hand book page 118 in pdf)
phobia (2) Cyberphobia - Fear of computers or working on a computer.
curse: 1 point computers dont like me!
Green Thumb (1-pt. Merit)
Flowers spring up in your footsteps and trees burst into bloom at your touch. Your hands are as warm as sunlight or stones from a cheery
hearth. A common Merit among Verbena.
Osiris' gift 1 point core mummy book
Your character has a gift for cultivating flora, even in the desert. He can make grass grow, flowers bloom, plants sprout and so forth with a simple touch. Plants tended by your character always do well, although they must survive in the natrual environment once the amenti has left them behind
Divine Emissary page 115 players hand book (5 points pr DM)
Like Udja-sen, your character is not bound to the Web of Faith. If reduced to zero Lifeforce, he may continue to regain his spiritual power normally with out succumbing to semektet, Mummies with this merit are greatly prized as agents in foreign lands and ambassadors to other Reborn. Wu T'ian and Capacocha can also take this Merit, Freeing themn from the dragon nests of the Middle Kingdom and the boundaries of the Teomallki's Andean homelands, respectively.